![]() ![]()
Though I cannot seem to get it to work again and I don't know why or how I got it working in the first place!Īnyway before this turns into an essay or so, I just wanted to express that I too am eager to have voicechat-over-stream. Until I went away for the weekend and upon coming back it didn't work. And while it took some hassle to make it work, it did! Not through the game (in-game), but via steam-friends-chat. I actually thought it was PUBG's doing that the mic was not working properly. Since I am using a mic for the first time since last week, playing PUBG with friends. Originally posted by dr00p:I am a little baffled to just learn that "Voice recording over streaming is not currently supported" (see: ). It did work shift-tab overlay, chatting, on my laptop while streaming PUBG to my laptop.Īnyway before this turns into an essay or so, I just wanted to express that I too am eager to have voicechat-over-stream. And eventhough I am getting at crazy levels I swear to you, it did work. But when I launch PUBG and shift-tab to the overlay. I can do the same on my laptop client, the mic works on both, and in Steam. I can start a mic-test, I can see my avatar moving and the VU meter moving next to it. Now I have noticed that when I am on my host desktop-computer, and I enter steam chat. Though I cannot seem to get it to work again and I don't know why or how I got it working in the first place! options for the way the sound transmission is controlled: a "push to talk" vs "continuous play" vs " "volume controlled".I am a little baffled to just learn that "Voice recording over streaming is not currently supported" (see: ). ![]() That's why I'd like to suggest this: - choice of audio codec quality. I also noticed that the sound would break up at times, maybe because the "mic" would disconnect when the volume is low. This worked fairly well, however the sound quality is not as good as what I get with Teamspeak 3 (at least when it's set as a high quality codec). ![]() You should be able to play music via VAC into your second browser, and any player should hear that, including the GM. When you are asked by Flash for the audio device to use, select :Virtual Audio Cable Line 1. use the game session from the first browser to login to the same campagin from your second browser. When prompted select your headphone for the sound input/ouput. You'll probably want to undo that when you're done with your gaming session) - login into Roll20 from first browser and start your campagin. #How to setup virtual audio cable for teamspeak gaming softwareHere is the general procedure on a Windows sytem, using VAC : - with VAC installed, make sure you have one virtual cable enabled (called Virtual Audio Cable Line 1) - on any audio software you want to use that will allow a selection of the audio device used (SoundScene, Winamp,VLC, RPG atmosphere, etc.), select Virtual Audio Cable Line 1 as the sound output (best method) - if you use an audio software that does not allow the selection on its audio output (Windows Media Player,Mixere, etc.), you can select the Virtual Audio Cable Line 1 as the default Windows playback device (not great, but works. The method also requires to have two browser (for testing I used Firefox and IE with the Chrome plugin). There is a similar utility on Macs called SoundFlower I believe. This requires a utility called VAC (Virtual Audio Cable) that creates a virtual input/output device that can be used to reroute the sound from a software and input it into another software. #How to setup virtual audio cable for teamspeak gaming PcI've tested this method in order to stream my own music (from Winamp or SoundScene) directly from the same PC I'm running roll20 on. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |